![]() We found this was too stressful and didn't leave much time for detective work and informed meeting conversations. Originally, the ship was always in crisis while the crewmates attempted to hold it together and Impostors could do tasks wrong to hinder players. The tasks changed several times in early development. That core of creating and reporting dead bodies is still present in Among Us, but we wanted to alleviate the need for an interesting house layout and boring wandering, so we changed the theme to space and added tasks. " Among Us was Marcus' idea based on a combination of a Mafia-like game he played as a kid and the movie, "The Thing," said Willard, co-founder and programmer at Innersloth." In the original game, you would draw a role card and roam around a house aimlessly while "the mafia" person secretly "killed" players by drawing a finger across someone's neck. However, this was apparently too stressful and didn't provide players the chance for detective work, and thus it was changed, as were the tasks themselves. ![]() According to Willard, at one point during development, the ship was always in crisis and tasked crewmates with trying to keep things together while Imposters would perform tasks wrong to mess things up. The primary goal of The Impostor(s) is to kill enough Crewmates to have an equal amount of Impostors and Crewmates before all tasks are completed. Their goal is to kill the majority of the Crewmates to win. ![]() Among Us doesn't just have some unexpected inspirations, it was also a different game during the early stages of development. The Impostor is one of the two primary roles in Among Us.
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